Packetstorm
A downloadable game for Windows
Many years ago, I learned about Dijkstra's algorithm - the fundamental building blocks of how the internet works. I was fascinated by these, and attempted to implement it myself. I had such fun (because I'm quite frankly a massive nerd) messing about with nodes and graphs that I decided to turn it into a game, written using DirectX 5 and C++. Years later, I ported it to XNA, but didn't finish it. Years LATER, I ported it once more to Unity, and after over a decade of off-on development, I'm proud to release the relaxing and zen-like PacketStorm.
In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few seconds of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades. Move from running a small ISP over England to one spanning the entire world.
FREE BONUS - Learn the names and locations of almost every city in the world. It's like learning, but fun!
Status | Released |
Platforms | Windows |
Release date | Dec 25, 2019 |
Author | dmpdesign |
Genre | Simulation, Educational, Puzzle, Strategy |
Made with | Unity |
Tags | Casual, Sci-fi, Tycoon, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Color-blind friendly |
Purchase
In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
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