A downloadable game for Windows

Buy Now$2.99 USD or more

Many years ago, I learned about Dijkstra's algorithm - the fundamental building blocks of how the internet works. I was fascinated by these, and attempted to implement it myself. I had such fun (because I'm quite frankly a massive nerd) messing about with nodes and graphs that I decided to turn it into a game, written using DirectX 5 and C++. Years later, I ported it to XNA, but didn't finish it. Years LATER, I ported it once more to Unity, and after over a decade of off-on development, I'm proud to release the relaxing and zen-like PacketStorm.

In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few seconds of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades. Move from running a small ISP over England to one spanning the entire world.

FREE BONUS - Learn the names and locations of almost every city in the world. It's like learning, but fun!

Release date Dec 25, 2019
GenreSimulation, Educational, Puzzle, Strategy
Made withUnity
TagsCasual, Sci-fi, Tycoon, Unity
Average sessionA few minutes
InputsKeyboard, Mouse, Gamepad (any)
AccessibilityColor-blind friendly


Buy Now$2.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

PacketStorm.zip 78 MB

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